你好,歡迎來到IOS教程網

 Ios教程網 >> IOS編程開發 >> IOS開發綜合 >> iOS開發——播放系統音效、自定義音效

iOS開發——播放系統音效、自定義音效

編輯:IOS開發綜合

需求大致分為三種:
1.震動
2.系統音效(無需提供音頻文件)
3.自定義音效(需提供音頻文件)
我的工具類的封裝:
[cpp] 
// 
//  WQPlaySound.h 
//  WQSound 
// 
//  Created by 念茜 on 12-7-20. 
//  Copyright (c) 2012年 __MyCompanyName__. All rights reserved. 
// 
 
#import <UIKit/UIKit.h> 
#import <AudioToolbox/AudioToolbox.h> 
 
@interface WQPlaySound : NSObject 

    SystemSoundID soundID; 

 
/**
 *  @brief  為播放震動效果初始化
 *
 *  @return self
 */ 
-(id)initForPlayingVibrate; 
 
/**
 *  @brief  為播放系統音效初始化(無需提供音頻文件)
 *
 *  @param resourceName 系統音效名稱
 *  @param type 系統音效類型
 *
 *  @return self
 */ 
-(id)initForPlayingSystemSoundEffectWith:(NSString *)resourceName ofType:(NSString *)type; 
 
/**
 *  @brief  為播放特定的音頻文件初始化(需提供音頻文件)
 *
 *  @param filename 音頻文件名(加在工程中)
 *
 *  @return self
 */ 
-(id)initForPlayingSoundEffectWith:(NSString *)filename; 
 
/**
 *  @brief  播放音效
 */ 
-(void)play; 
 
@end 


[cpp]
// 
//  WQPlaySound.m 
//  WQSound 
// 
//  Created by 念茜 on 12-7-20. 
//  Copyright (c) 2012年 __MyCompanyName__. All rights reserved. 
// 
 
#import "WQPlaySound.h" 
 
@implementation WQPlaySound 
 
-(id)initForPlayingVibrate 

    self = [super init]; 
    if (self) { 
        soundID = kSystemSoundID_Vibrate; 
    } 
    return self;     

 
-(id)initForPlayingSystemSoundEffectWith:(NSString *)resourceName ofType:(NSString *)type 

    self = [super init]; 
    if (self) { 
        NSString *path = [[NSBundle bundleWithIdentifier:@"com.apple.UIKit"] pathForResource:resourceName ofType:type]; 
        if (path) { 
            SystemSoundID theSoundID; 
            OSStatus error =  AudioServicesCreateSystemSoundID((__bridge CFURLRef)[NSURL fileURLWithPath:path], &theSoundID); 
            if (error == kAudioServicesNoError) { 
                soundID = theSoundID; 
            }else { 
                NSLog(@"Failed to create sound "); 
            } 
        } 
         
    } 
    return self; 

 
-(id)initForPlayingSoundEffectWith:(NSString *)filename 

    self = [super init]; 
    if (self) { 
        NSURL *fileURL = [[NSBundle mainBundle] URLForResource:filename withExtension:nil]; 
        if (fileURL != nil) 
        { 
            SystemSoundID theSoundID; 
            OSStatus error = AudioServicesCreateSystemSoundID((__bridge CFURLRef)fileURL, &theSoundID); 
            if (error == kAudioServicesNoError){ 
                soundID = theSoundID; 
            }else { 
                NSLog(@"Failed to create sound "); 
            } 
        } 
    } 
    return self; 

 
-(void)play 

    AudioServicesPlaySystemSound(soundID); 

 
-(void)dealloc 
{  
    AudioServicesDisposeSystemSoundID(soundID); 

@end 


調用方法步驟:
1.加入AudioToolbox.framework到工程中
2.調用WQPlaySound工具類

2.1震動

[cpp] 
WQPlaySound *sound = [[WQPlaySound alloc]initForPlayingVibrate]; 
[sound play]; 

2.2系統音效,以Tock為例

[cpp] 
WQPlaySound *sound = [[WQPlaySound alloc]initForPlayingSystemSoundEffectWith:@"Tock" ofType:@"aiff"]; 
[sound play]; 

2.3自定義音效,將tap.aif音頻文件加入到工程

[cpp] 
WQPlaySound *sound = [[WQPlaySound alloc]initForPlayingSoundEffectWith:@"tap.aif"]; 
[sound play]; 

  1. 上一頁:
  2. 下一頁:
蘋果刷機越獄教程| IOS教程問題解答| IOS技巧綜合| IOS7技巧| IOS8教程
Copyright © Ios教程網 All Rights Reserved