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iOS 循環排列按鈕(數組排列按鈕) 觸發事件

編輯:IOS開發綜合

//彩種按鈕

listChuan = 1;

NSMutableArray *showLabelArray = [NSMutableArray arrayWithCapacity:10];

for (int i = 0; i<7; i++) {

listChuan++;

NSString *chuanStr = [NSString stringWithFormat:@"%i選",listChuan];

[showLabelArray addObject:chuanStr];

}

//添加彩種按鈕

for (int i= 0; i<2; i++) {

for (int j = 0; j<4; j++) {

if (i == 1&&j==3) {

break;

}

UIButton *btn = [UIButton buttonWithType:UIButtonTypeCustom];

[btn setBackgroundImage:[UIImage imageNamed:@"btn_white_small"] forState:UIControlStateNormal];

[btn setTitle:[showLabelArray objectAtIndex:i*4+j] forState:UIControlStateNormal];

[btn setTitleColor:[UIColor blackColor] forState:UIControlStateNormal];

btn.layer.borderColor = [UIColor lightGrayColor].CGColor;

btn.layer.borderWidth = 0.7;

btn.selected = NO;

btn.frame = CGRectMake(5+j*70, 50+i*40, 60, 30);

btn.tag = i*4+j;

[btn addTarget:self action:@selector(chooseLottery:) forControlEvents:UIControlEventTouchUpInside];

[chooseBackroundView addSubview:btn];

NSLog(@"btn.tag%d",btn.tag);

}

}



-(void)chooseLottery:(UIButton *)sender{

UIView *backBround= (UIView *)[self.view viewWithTag:TOUZHUBACKGROUNVIEW_Tag];

UIButton *button = (UIButton *)sender;


for (int i= 0; i<2; i++) {

for (int j = 0; j<4; j++) {

if (i == 1&&j==3) {

break;

button =(UIButton*)[backBround viewWithTag:i*4+j];

}

}

}

if (button.selected == YES)

{

[button setBackgroundImage:[UIImage imageNamed:@" "] forState:UIControlStateNormal];

button.selected = !button.selected;

}

else if (button.selected == NO)

{

[button setBackgroundImage:[UIImage imageNamed:@"leagueBtn_selected@2x"] forState:UIControlStateNormal];

button.selected =!button.selected;

}

}
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